ArtificialDregon

Opening the Hearth0%

The first zone is playable

ArtificialDregon

Play  •  Own  •  Build  •  Earn

Not just a game. A living ecosystem.

A next-generation Web3 fantasy MMO where players explore, trade, fight, build and create — all on blockchain. The entire first zone is live — not just Anvildeep.

The first zone is playableGet told when it opens
Regions
10
Towns
9
Callings
6
Professions
12
Campaign quests
20

The Game

The first zoneis playable.

The entire first zone is live — not just Anvildeep. Explore, complete quests, fight, trade and discover all that the first region has to offer.

What you can do now

Trade Raids

Team up, loot, and get rare rewards.

Dungeons

Face powerful challenges and bosses.

Quests

Story, rewards and progression.

Exploration

Discover hidden areas, secrets and resources.

PVP

Test your skills against other players.

Crafting

Create gear, items and useful assets.

Guilds

Join or build a guild. Conquer together.

& Much More

There is always something new to find.

Get gear & upgrades

Find better gear, upgrade your equipment and become stronger as you explore, fight and complete quests.

  • Weapons & Armor
  • Upgrades & Enhancements
  • Rare Drops
  • Crafted Gear

Better gear. Greater power.

Build your world

Build and grow your own world — from small towns and villages to massive castles.

  • Towns & Villages
  • Castles & Strongholds
  • Custom Structures
  • Create Your Own Economy

Build. Expand. Rule.

Create & sell assets

Make your own assets and turn your creativity into value.

  • Buildings
  • Items
  • Land & Decorations
  • Trade with other players

Create. Trade.

Secrets & NFTs

Find hidden secrets, complete special challenges and earn & upgrade NFTs.

  • Discover hidden content
  • Complete secret quests
  • Upgrade your NFTs
  • Unlock exclusive rewards

The deeper you go… the greater the rewards.

Callings

The 6 Callings

Choose your path. Each Calling brings a unique playstyle, abilities and role in the world. Different paths. One world.

Status

What's livevs. still being built

No dates, no countdowns — just the truth about what runs today and what is still being built.

Live now

Full first zone playable
All core gameplay systems (raids, dungeons, quests, PvP, crafting, etc.)
$AD token (Solana)
Dregon NFTs (collection & minting info on site)

Still in development

Full game launch
More regions & zones
Advanced crafting & economy
More features & events
Creature gameplay

The Collection

3,333Dregons

Raise a Dregon. Build its story. Take flight in Vethra. One fixed flock of 3,333 creatures on Robinhood Chain, designed for raising, equipment, flight and guarding in-game gold. Creature gameplay is in development. The presale is open: pay on-chain, register the payment, and your claim reserves an allocation. Dregons go to the wallet that paid when the flock mints — which has no date yet.

Not final art

Supply3,333fixed — 3,000 presale, 333 reserved
ChainRobinhood Chainthe destination
PresaleOpenclaim now — the mint has no date yet
RevealSealedthe flock is unrevealed

The ecosystem

Everything works together. Different assets. One world.

$ADPowers the ecosystem
EmbermarksOpen the gateway
Dregon NFTsBring unique creatures
RelicsFuel long-term progress

Claim your dregons

Checking whether the presale is open…

A claim reserves your allocation — it is not the mint. Your dregons are delivered to the wallet that paid, one for every full 0.005 ETH it sent, when the collection mints, and the mint has no date yet. Payments are final. A claim is not an investment; dregons are the world, made ownable. Robinhood Chain is the network — not a Robinhood listing, partnership or endorsement.

Minted — the Dregons

A fixed flock of 3,333 creatures with a planned role in the world. Raise yours, build its loadout and record your deeds together. New proposals add Bond Quests, expeditions, paid in-game service contracts and personal lairs.

Earned — the Relics

Earn items with a deed behind them and a purpose ahead. The Relic catalogue defines earlier attack warnings, extra Overstoke capacity and stronger recovery, with acquisition and effects verified per release.

Creatures to raise. Relics to earn. A history to carry.

The Relics — items with a memory

A Relic remembers how it came to exist — the deed, the Hearth, the hour, the people who saw it happen. Rarity is not a table someone tuned: each tier exists because of what it takes to cause one. Relic exports open after the game ships — a Relic is never minted before the world that made it is real.

01

Cinder

Any Stage Clear you were present for.

02

Brand

Top-ten feeder in the session a stage broke.

03

Heartscale

Survive an Apex Ravening without a single ward falling.

04

Wardsoul

Hold Favoured standing through a Reflection.

05

Firstborn

The first Ascendant on a Hearth. One per Hearth, ever.

Soulbound — one per Hearth, ever. It exports as a token that cannot be transferred, because the first belongs to whoever was first.

01

Earn it

A deed mints it in the world — with a serial, the moment it happened, and the witnesses who were there. Every Relic is a record before it is anything else.

02

Own it

After the game ships, export what you earned to your own wallet. While it is out, the item is sealed in-game: the token is the item, never a copy of it.

03

Bring it home

Burn the token and the Relic wakes back up in the world, history intact. It can cross the line as many times as you like — it just cannot be in two places at once.

Anyone can check a Relic against the game’s own ledger — the record it carries is derived from what actually happened, hashed, and pinned at export. A collection you can audit beats one you have to trust.

Factions

Eight waysto be right

None of them is the villain and none of them is correct. Each is listed with the thing its best quality costs — because a faction you cannot argue with is scenery.

The Flamekeepers

Players and allied NPCs who believe the Dregon must be shaped by many witnessed choices rather than owned.

WantsKeep the flame alive without becoming its masters.

The danger in itThey can confuse participation with virtue, and excuse mob cruelty as community will.

The Stonewake Clans

Engineers, oathkeepers, rail crews and bell chroniclers, centred in Anvildeep.

WantsRestore the Black Chain’s protective function.

The danger in itTheir reverence for promises can preserve catastrophic mistakes long after wisdom demands change.

The Rootbound Concord

Forest communes and nonhuman intelligences who treat ecology as a political participant.

WantsMake the Dregon part of Vethra’s living web.

The danger in itThey may sacrifice individual lives to protect systems measured across centuries.

The Azure Synod

Storm scholars and cognition engineers who see the Dregon as a new form of mind.

WantsTeach it reason before passion teaches it hunger.

The danger in itThey quietly believe unmeasured emotions are defects to be corrected.

The Gilded Caravan

Merchants, logisticians, insurers, couriers and information brokers connecting every regional market.

WantsKeep goods and people moving through collapse.

The danger in itThey can price anything — including rescue — and call the price neutrality.

The Pale Archive

Witnesses, judges of provenance, memory cutters and keepers of contradictory truth.

WantsPrevent the Quiet from winning through falsified history.

The danger in itThey preserve harmful knowledge, and sometimes value an accurate record above a living person.

The Choir of Quiet

A dispersed cult convinced identity is the root of conflict and erasure is mercy.

WantsA world without difference, debt, grief, or names.

The danger in itTheir gentleness is genuine, which makes their final solution more dangerous.

The Free Bastions

Player-founded

Player-founded settlements in the Null Expanse, with no shared ideology beyond the right to define a place together.

WantsMake stable life where reality refuses to cooperate.

The danger in itA successful bastion can become the exact kingdom its founders claimed to reject.

How they read you

The eight above and the five below are the world’s design. Neither is in the live build yet, which has one standing per Hearth and no factions to hold it with.

Trust
Whether they believe you will keep a stated agreement.
Affinity
Whether you repeatedly advance their worldview.
Debt
What accepting their help obliged you to.
Fear
Useful for coercion. Corrosive to anything voluntary.
Witness
How strong the evidence is. The Quiet can attack that without changing what occurred.

Join the Hearth

Feed itor finish it

The first zone is live. Artificial Dregon is a dark-fantasy open world where players build the economy — gathering, crafting, logistics, contracts, towns and the trade between zones that need each other. $AD opens the Ashbridge; it never buys mastery, combat power or a vote. Explore the world, own a Dregon, and be told as more of it opens.

ADArtificial Dregon

Contract address · Solana

37zZn387FcBNF4JqyMP7AtwNJ4MskYMKSVsMc4fqpump

Check the address against an explorer before you send anything. This is the only mint; anything else using the name is not us.